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> > 1) anti-aliasing (b appears to be POV AA method 1)
>
> I know. It doesn't seem as good as the Bryce anti-aliasing.
But it's easy to improve:
+AM2 +A0.15 +R2 -J
> Bryce is the one with soft reflections. I wish I knew of a way
> of doing that in POV.
Try this:
global_settings { assumed_gamma 1 max_trace_level 3 }
#default { finish { ambient .025 brilliance 1.5 } }
camera { location <0,11,-18> look_at 2*y }
light_source { <-100,100,-100>,13000
fade_distance 1 fade_power 2
area_light x*23,y*23,4,4 adaptive 1 circular orient
}
#local Input=texture {
pigment { rgb .3 }
finish { reflection .5 }
};
#local Blur_Layers=32;
#declare Blur_Tex=texture { average texture_map {
#local Count=0;
#local r_stream=seed(0);
#while(Count<Blur_Layers)
[ 1 Input normal { bumps scale 500
translate 150*rand(r_stream) } ]
#local Count=Count+1;
#end
}};
sphere { 5*y,5
pigment { rgb .9*y }
finish { specular .2 roughness .005 }
}
plane { y,0 texture { Blur_Tex } }
// .........
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